We take an idea to something real people can install and use — in weeks, not quarters. Then you stop guessing, because you can watch what they actually do with it.
Shipped, not pitched
Two of them you can open in a new tab and use. That is a different kind of claim from a portfolio of screenshots.
A warehouse where nobody could tell whose parcel was whose.
Now every parcel is identified by its code in seconds. Each client gets a cabinet showing where their cargo is, with a notification at every stage — and the company got the whole site built around it.
20–50 orders a week run through the site.
They had the hotels, the houses and the contacts. No way to take a booking.
We built the site, the booking system and a client cabinet with notifications — then took on Google, so the people looking for somewhere to stay actually find them.
70 live listings · 2,000 visitors a month from Google — the site now sells its own ad space.
Agreed directly with the university's dean's office.
A social platform for international students — matching by behaviour, not by nationality.
In development, rolling out across universities.
How a product gets built
The first version is not the whole idea. It is the smallest part of it that can prove the rest is worth building.
Most ideas contain three products. We find the one that answers the riskiest question first — the thing that, if nobody wants it, makes the other two pointless.
Written down: what is in the first version, what is deliberately left out, what it costs and when it is finished. No hourly rates, no open-ended estimate.
Not a status report — a link you can open and click through. Anything that turns out wrong gets caught in week two, not the week before launch.
Repository, servers, every account — handed over in full. Then we watch what real users do, and the next version is decided by that instead of by opinion.
What we build with
Nothing exotic. Every one of these has a large enough community that the next developer to touch your code will already know it.
Server-rendered where search engines need to read it, interactive where users need it to feel fast.
One codebase, both stores — unless the product genuinely needs native, in which case we say so before you pay for it.
Chosen for how cheap it is to run at ten users and how little has to change at ten thousand.
Payments that clear, maps that load, updates that arrive without a refresh — the pieces users judge a product by within ten seconds.
Pricing
Fixed for the scope we agree. If the scope grows, we re-price it in the open — you are never billed for a surprise.
What keeps you found after launch — Google profile, reviews, search, AI answers. Monthly, stop whenever you want.
Smaller than this? The websites, booking sites and shops live on the main page — start there instead.
FAQ
You do, entirely, from the first commit. The repository is in your account, not ours. We keep no rights over the product, and we will not reuse anything specific to it anywhere else.
Often, yes. We read what exists first and tell you honestly which parts are worth keeping and which cost more to repair than to rewrite. That answer is free, and sometimes it is "keep your current developer".
The first version is built to be cheap at ten users, not to survive a million — because most first versions never meet a million, and building for it burns the budget that finds out. What we do avoid is the kind of shortcut that forces a rewrite later.
Yes, before you describe anything, if you want one. Send yours or ask and we will send a standard one.
You get the code, the repository and every account from day one — not at the end. Nothing is ever only in our hands. If we vanished tomorrow, any developer could open your project and carry on from where we stopped.
Let's talk
Send a few paragraphs about what you want to build and why now. The first call is free, and if we are not the right people for it we will say so on that call.